Class UserSettingsSerializer
Saves/loads our user settings to/from either our persistent data paths (local storage) or Steam cloud (remote
storage). The data we save/load are: (SystemSettings and TimerSettings).
Only saves/loads to/from local storage on the Android platform.
Inheritance
System.Object
UserSettingsSerializer
Assembly: Assembly-CSharp.dll
Syntax
public static class UserSettingsSerializer
Methods
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DeleteSettingsFile(String)
Declaration
public static void DeleteSettingsFile(string fileName)
Parameters
Type |
Name |
Description |
System.String |
fileName |
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LoadSettings<T>(String)
Declaration
public static T LoadSettings<T>(string fileName)
where T : class
Parameters
Type |
Name |
Description |
System.String |
fileName |
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Returns
Type Parameters
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SaveSettingsFile<T>(T, String)
Saves the provided file to both the Steam cloud (remote storage) and local storage.
Only saves locally on Android platform.
Declaration
public static void SaveSettingsFile<T>(T type, string fileName)
Parameters
Type |
Name |
Description |
T |
type |
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System.String |
fileName |
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Type Parameters