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Scripting Documentation

For a full list of components, please select a namespace below:

Components

All scripts intended to be used by our Unity GameObjects reside in this namespace.

Base

Intended to be used as a base class or a generic purpose. Can be used in more than one context.

Core

Intended to be used for a generic purpose. Can be used in more than one context.

  • Containers

    • A generic container intended to handle a group of items.
  • Items

    • A generic item intended to be used alone or by a container.
      • Pages
        • Our content / contexts. (Only one 'page' is seen at any given moment to the user)
  • Helpers

    • A generic set of tools / helper scripts.
  • Settings

    • Scripts related to saving and loading user settings / configurations.

Specific

Intended to be used for a specific purpose. Used in a single context throughout the application.

  • Automation
    • Scripts used for running bulk actions.
  • Settings
    • Interactable options. (as seen in the settings page)

Editor

Editor scripts are designed for changing the front end of Unity when using their associated core scripts.


Interfaces

Contracts for scripts.


Scriptable Objects

External Settings.


UWP

Universal Windows Platform


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