Scripting Documentation
For a full list of components, please select a namespace below:
Components
All scripts intended to be used by our Unity GameObjects reside in this namespace.
Base
Intended to be used as a base class or a generic purpose. Can be used in more than one context.
Core
Intended to be used for a generic purpose. Can be used in more than one context.
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- A generic container intended to handle a group of items.
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- A generic set of tools / helper scripts.
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- Scripts related to saving and loading user settings / configurations.
Specific
Intended to be used for a specific purpose. Used in a single context throughout the application.
- Automation
- Scripts used for running bulk actions.
- Settings
- Interactable options. (as seen in the settings page)
Editor
Editor scripts are designed for changing the front end of Unity when using their associated core scripts.
Interfaces
Contracts for scripts.
Scriptable Objects
External Settings.
UWP
Universal Windows Platform